OK. So it might not be your ‘greatest game of all time’, but it’s definitely mine. And it’s definitely that for many other people too. And, whilst I’m totally stoked that World at War is now backwards compatible, it does leave me feeling a little disappointed. Why? You ask. Because it puts (pretty much) the final nail in the coffin for any chance of a re-master.
World at War was the last great title from the CoD series. Instalments before it were great too but, for me, WaW was the one. It was the last glimmer of hope that I might actually, one day, enjoy a Call of Duty game again. Since then, it’s all been a little down hill. But WaW was more than just a fantastic CoD game – it was a brilliant game in its own right. In fact, it’s one of the greatest FPSs ever made. Few games can rival it – I even prefer it to most Battlefield games (which is saying something). It had everything; an incredible story, enthralling multiplayer, fantastic maps, awesome weapons and, the cherry on top, the first iteration of Nazi Zombies. It really was the complete package.
And, to be honest, I’m a little disappointed that the ‘complete package’ won’t be updated for this generation of consoles. Don’t get me wrong, I’m stoked that I’ll be able to play it again on my Xbox One – reliving all of those fantastic experiences from days gone by. But a re-master would have been perfect. Improve the graphics, add in a new set of achievements, smooth out the game and how it runs and then set it free. Not only would it be great for gamers, I think that it’d be a smart move for the CoD series in general… and I kind of feel Activision could use that right about now.
But maybe I’m being ungrateful. Maybe I should just be thankful that Activision has allowed for World at War to be backwards compatible – rather than hold on to it in the hopes of an eventual re-master. Plus, you never know, maybe they’re planning a second instalment. But what do you think? Let me know in the comments below!