I was pleasantly surprised when I spotted Superhot in the Oculus Rift stand at EGX this year. I’ve had my eye on it for some time, pretty much since Microsoft released the ID@Xbox trailer earlier in the year. It looked like a really intriguing game and the style really caught my eye, so I jumped at the chance to give it a go this weekend (even though it was on a platform that I have little intention of purchasing, for now at least).
Superhot is an indie first person shooter based on the concept that time will only move when you do. It’s kind of like the Matrix, with an art style that resembles Mirror’s Edge. I love the concept for this game, as it’s something that could really change the way we play first person shooters. It’s a game that relies heavily on forward thinking and tactical manoeuvres. It really makes you consider each move and, rather than sprinting in guns blazing, you’re encouraged to tackle the game with an air of caution. I love the way that the world only moves when you do, as it puts the emphasis more on how you traverse the environment and less on how you eventually kill your enemies. From what I’ve seen and played so far, it’s the thinking man’s FPS.
After playing it on the Oculus Rift, I’m a little afraid that I could be left slightly disappointed with it on the console. It’s not the game’s fault, it’s that bloody Oculus Rift. Superhot was the perfect game for my first Oculus experience and after playing just a few minutes, the people at the booth almost had to tear the headgear from my face – I was that encapsulated in the game. It was incredibly fun, possibly the most fun that I had at the convention. I heard through the murmurs at EGX that the other games on the Rift were disappointing and that Superhot was their saving grace. After what I played, and how much I enjoyed it, I could that being the case.
The only difference between the console version and the Oculus version is that you can move your shoulders and tilt your head to dodge close bullets – otherwise it’s the same game. But the best bit about it wasn’t necessarily the interactivity, it was the immersion. I was completely entranced by the game and for those few minutes, I felt as though I was inside Superhot, as though I was transported to another world. It’s a feeling that can’t be replicated on the console, so I’m a little worried that I might not enjoy it as much when it’s finally released next year.
All of that being said, I’m still just as excited for its release after playing it on the Oculus as I was before EGX. The concept for the game is still great and, although it might not be as immersive on the console as it is with VR tech, it’ll still be a brilliant game. I can’t wait for this game’s release, it’s just a shame that I probably won’t be experiencing it in it’s most perfect form; on the Oculus Rift.