Eurogamer gave the team at IM PLAYIN a chance to play some fantastic games, as I’m sure you’ve all read. Games such as Far Cry 4, the titles coming out of Team 17, Battlefield Hardline and Advanced Warfare, stuff to really get people to the shops/pre-order sites! The game I was most excited for was Microsoft exclusive Sunset Overdrive. Boy. Now that was fun.
I’ve never played a game that was so colourful. The bright and vibrant feel of this game puts a smile on your face from the word go, and once you’re smiling, there’s no stopping. Fireworks from the…Firework gun, enhance this feel even further, with explosions of colours abound, leaving you oooh-ing at the screen for ages, while you’re suppose to be neck-deep in mutant bodies. The enemies, by the way, look great too – you get a strong sense of just how much the OD’d, as they’re called, have mutated from human beings. The big enemy was the Herker, who both dwarfed the rest in both size and disgusting appearance.
This is the first time Insomniac Games have produced a microsoft exclusive and actually is only the second game, after Fuse, to be released on a Microsoft console…but it appears that Microsoft have picked a winner. The game keeps your attention through fun gameplay, at least from the multiplayer demo that we played. I do worry how the game holds up after a few hours – I’m not sure if my eyes would explode through all the light! The demo pits six players in a co-operative environment to protect some vats of the drink that’s caused the outbreak…but in a point scoring competition to determine who won; I’m not sure what, if any, prizes are given yet, but we did see that players can pick up cash from the corpses or get cash from kills/assists. It’ll be interesting to see if they instead put online ranks in place, like in many other games in the genre. I was worried the demo seemed slightly too easy if anything, as I don’t think I saw anyone die in the games leading up to our turn to play.
The jump indicator was a cool feature; I really like the idea of seeing exactly where on the screen your character is going to land from his jump, something that’s rarely placed in games nowadays. On the other hand, more and more games are now incorporating the idea of free running, but Sunset Overdrive seems to have placed such importance on this, that by avoiding free running, you feel a significant lack of speed in contrast. The word overcharge was thrown around in the demo, whilst you’re running around Sun City. The map was in the bottom right corner, with a look of cracked glass on the display.
The last thing to mention is weapons…and there’s lots to say. The gun names are all fun and link to what they do – Take the Captain Ahab for example; it’s name, a reference to Moby Dick, hints at what the gun does. Fire harpoons at your enemies, powered by a bottle of overcharge powers. The Roman Candle gun, shoots forth the fireworks that I mentioned earlier, great for covering a wide area, and doing lots of AoE damage. The last one I’m going to mention is the TN-Teddy, which unleashes cute teddy bears that explode on impact. These are 3 of the 7 guns listed on the xbox official site. The ammo indicator is in a weird, unique place, in the top left just below the Health Indicator. This was actually the biggest negative for me; I was never sure how much ammo I had left and actually, I don’t think there was any ammo clips. This could be put down to most guns being unique things such as firing harpoons, fireworks etc, but even the AK-FU didn’t have ammo clips, rather shoot all your ammo before realising it! I ran out of ammo on guns quite often, without realising it, so I lost time switching to other guns trying to figure out which ones I had the most ammo for.
For a full look at the weapons, check here: http://news.xbox.com/2014/05/games-weapons-of-sunset-overdrive