P.T Demo – Hopefully The New Standard

This is a review of sorts for the P.T. demo that’s been terrorizing the gaming community for the last few weeks. There are some mild spoilers, but nothing too substantial. P.T. deserves to be played as, in my opinion, it’s an experience that anyone who enjoys a good scare should play.

Horror games are one of those genres I just don’t play too often. Sometimes there are images that I can’t get out of my head for weeks, and video games can certainly have horrifying imagery. Typically, the games themselves aren’t worth the torture. However, when I heard how scary the P.T. demo was, I couldn’t resist. Part of me thought that everyone was exaggerating exactly how bad it was, while the other half of me was just curious to experience the horror that was sweeping through the gaming community like wildfire.

This was a horrible idea as P.T. is by far the most psychologically taxing game I’ve ever experienced, and it isn’t even a full-fledged game. It lasts about thirty minutes depending on how quickly you can solve the puzzles, and how many roadblocks you run into. The demo takes place in a seemingly normal hallway, but the catch is that every time we go through the exit door, we come out the same door we entered through at the beginning. With every “loop” through the hallway, things start to get more and more unsettling as a ghost who haunts this house begins to, in turn, haunt us.

The inescapable hallway we’re trapped in isn’t just the setting, but just as much an enemy as the ghost (whose name, I later learned, is Lisa) who haunts it. This hallway plays your sanity like a violin: plucking the strings as you walk through the same door over and over again. However, it’s when the unsettling sounds of the house start to creep upon your ears that things start to get even more intense. Doors start rattling, the radio turns on and starts telling a creepy backstory, and the worst is when you hear the ghost moaning through the radio. You bolt for the door in a desperate attempt to escape, but it’s futile. You can’t escape P.T. until you solve its puzzles. With every “loop” through the hallway you sink deeper into the insanity.

However, P.T. doesn’t simply creep you out with moans and groans. For once the sounds and hallway start to drive you mad, Lisa starts to have her fun. Unsettling appearances and horrific deaths are just the tip of the iceberg when it comes to her presence in the demo. It’s the little details that reminded me she’s watching my every move that disturbed me the most, but I’m not going to spoil them for you.

Part of the beauty of P.T. is the way things escalate so well, and that everyone has a different experience. I may see Lisa once or twice, but you might see her a dozen times as you hastily search for an escape from the hallway. I can tell you exactly what happened during my play through, and have a small chance of spoiling the whole demo for you.

P.T. isn’t simply walking through the same hallway either. There are a few puzzles that need to be solved if you want to get your prize. You’ll realize how to solve most of them with a little luck, but it’s the final puzzle that takes some serious investigation to solve. I never personally figured it out, but I recently looked it up and can tell you that there’s no way that I would have been able to solve it myself; especially when the constant fear of Lisa is looming over my head. I’m sad to say that I succumbed to the fear.

I’m going to discuss the cinematic you unlock from beating the demo in another article, but I consider P.T. to be the real treat here. I doubt I’ll ever play a game that will scare, and haunt me as P.T. did. At least, I hope I don’t. You may think that since this is a demo that I’ve pretty much spoiled the whole thing for you, but trust me when I say that I never even touched the more disturbing things to find in the demo. I’ll leave that for you.