Previewing Lords Of The Fallen – An evening at the pre-launch event

Last week ThinkBad Monkey and I were invited to attend an event for the upcoming release of Lords Of The Fallen. Lords of the Fallen is a hack-n-slash action-RPG, in the same vein as Darksiders and the better known Dark Souls games. Games like these are becoming, evidently, more and more popular and for understandable reasons. In a world where conquering story lines can take less than 10 hours, these games are notoriously difficult, and are made so on purpose. Lords of the Fallen is no different – in fact, when we jumped in it seemed to take us almost 5 minutes to kill the first mob; although in our defense, we took over from previous players and hadn’t created our own new game.

The biggest thing for myself was the use of the bumper sticks, in particular, to cut through your enemies… a small change to the norm that seemed to throw me off my game for quite a while! In fact, the controls as a whole were far from what many games use and put in place, something that, after a long day at work, seemed to keep me baffled when trying to use health potions or even switch weapons. The combat was described as challenging by both Square Enix, whose new offices were next door to the event, and also the developers Deck13.

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There were three classes in view – the typical tank class which takes less damage but doesn’t deal much, a rogue character that did more damage yet took a fair bit more as well as a Cleric type character that took a lot of damage but was also able to give out a fair bit. Despite three different classes, the armor isn’t class-locked, which makes a nice change to games like this for me personally; the same goes for skills apparently as well, which I’d be very intrigued to see over the course of a few hours of gameplay.

I’ve seen a fair few notes that this game is being hailed as an easier version of Dark Souls – in particular this is referring to the game not punishing the player to anywhere near the same extent that Dark Souls does, but don’t take this game too lightly – it’s still a very worthy challenge to any fan of the genre – veteran or new. The section I played was the one that’s been shown in many of the early game clips; taking on the big enemy that loses chunks of armour every time a quarter of his health is taken.This is one of 15 bosses in the game; one of which is labelled a “Giant Beast”, as well as, of course, the Generals and Lords you must face to break through regions. So this reveals what we already thought would occur – Harkyn fighting both human and supernatural enemies – which I saw a few of.

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However, going in to fight this enemy, you are able to ask an old man to assist you or to stay put – I asked for assistance, as anyone who had struggled early on with this game would… yet, he didn’t help at all. I was a bit confused; I won’t ruin why, but it turns out he can’t help you in any way. So if I chose the other option what would have happened? The extent to the choice system is so far not public knowledge, and it has not been revealed if choices like this one feature heavily in the game or not.

The game is set in a medieval fantasy world where “no sin is forgotten”, in particular the sins of the Anti-Hero, our character Harkyn… or something along those lines. Queue the return of some fallen gods that want to take back over the Earth and we have our story. In one word, chaos looms and chaos reigns. One sidenote from the producers of the game stated that the full story of both Harkyn and the world as a whole come to the fore and are revealed in extensive detail throughout the game, but slight changes do occur depending on some choices, such as the one mentioned above. I remain a bit skeptical over how much difference can be made.

The event was a very nice introduction to the game – though for a while I wasn’t 100% sure of whether I would pay for it myself or if I would prefer to borrow it from a friend. Post to the event however, this game was the challenging type of game that I’ve not played enough of lately. One where you truly take your time with each sector making sure you’re as prepared as you can be before you enter the next battle. I will be buying Lords of the Fallen to check the rest of the game out – shame I can’t transfer my save from the event, though!

  • Sherlock

    For me Lords of the Fallen will be very interesting game. I’m wait to first review but honestly I wait for it for formalities because this game looks very promising. Now I want to see how are looks UI and how we can change weapon during combat.

  • Sherlock

    For me Lords of the Fallen will be very interesting game. I’m wait to first review but honestly I wait for it for formalities because this game looks very promising. Now I want to see how are looks UI and how we can change weapon during combat.

  • Sherlock

    For me Lords of the Fallen will be very interesting game. I’m wait to first review but honestly I wait for it for formalities because this game looks very promising. Now I want to see how are looks UI and how we can change weapon during combat.

  • Twisted_rail

    You have a little more material, recently seen 5 hours of gameplay on you Tube. is one to watch, and most of all you insight on each of the classes.

  • Twisted_rail

    You have a little more material, recently seen 5 hours of gameplay on you Tube. is one to watch, and most of all you insight on each of the classes.

  • Twisted_rail

    You have a little more material, recently seen 5 hours of gameplay on you Tube. is one to watch, and most of all you insight on each of the classes.