IO Interactive announce new and improved Hitman game

CALLING ALL HITMAN FANS! We’ve got some fantastic news for you. IO Interactive have written an open letter to us lot declaring their intentions for a next-gen and PC Hitman title. Sure, it’s a weird way to tell their fan base that they’re intending to release another instalment to Agent 47’s saga. But still, better that than nothing, I say. This is some fantastic news in my books.

For those that are unawares of IO’s work, they were the developers for the Hitman series, as well as Kane and Lynch and Mini Ninjas. Now, over the past few years, the Hitman games have been a bit unpredictable. More like Hit-and-miss-man! That wasn’t funny, was it? Anywho, personally I thoroughly enjoyed Hitman: Absolution and I’d say that the majority of Hitman fans would agree with me. Thankfully, it seems that IO are sticking with the fantastic work of Absolution as well as picking the best bits from previous titles, such as Blood Money and Contracts. The game levels will, apparently, be massive with endless possibilities for disposing of your targets. The game will follow 47 at the peak of his career as he jets across the globe taking out a variety of different contracts in a number of different locations. IO will be:

“packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.” – IO Interactive

This is an incredibly exciting prospect. I felt as though the levels in Absolution were very diverse with a decent variety of methods for killing those pesky contracts. It sounds as though IO will be building on this with even larger levels. The mention of no checkpoints could be either a blessing or a right pain. I like the sounds of checkpoint-free gaming for the most realistic experience. Yet, whenever I was trying to complete a mission perfectly (especially on Absolution) the checkpoints were my saving grace. It allowed me to plan ahead and try out different routes and methods for assassination. It also gave me an opportunity to cock up without having to start from the beginning. This saved a lot of frustration, so we’ll see how it goes when IO brings us the finished product. IO went on to say that:

“You will also be glad to hear that we have removed 47’s magic pockets.” – IO Interactive

For those who have not yet played a Hitman game, or can’t quite remember what the reference to ‘magic pockets’ is getting at, then here is your explanation. Throughout the Hitman series, 47 has been able to conceal a variety of weapons, from snipers to machine-guns, with great ease. He would tuck them into his magic pockets and they would mysteriously disappear as if he were some sort of assassin come magician – like David Blaine meets Javier Barden in ‘No Country for Old Men’. He’d then pull these weapons out of thin air whenever you wanted to use them. This was, of course, incredibly handy for killing people without being spotted. I can only assume that without his magic pockets, it will be tough to get kills from distance. So perhaps better planning and more sneaky-sneaking will be in order to get those sniper kills. Still, even though this letter was short, it was very much to the point and I’m incredibly excited for more announcements over the coming months.

If you want to read the full letter, follow this link: