I’m Playing SUPERHOT

Here at Double XP, we’ve started to shy away from reviews. I think that they, and their review scores, do serve a purpose. But, in general, I think that people should judge a game on personal accounts of how it plays, rather than a single number which doesn’t mean a whole lot. For instance, a game that you’d rate 8 out of 10, I might see as 6 out of 10. Equally, a game that I deem to be rated at 8 out of 10, might only register a 6 in your books. Basically, it’s all rather subjective – and you shouldn’t necessarily judge a game on what others like, but on your own tastes. You know what you like, and what you don’t like. You’re a strong, independent woman who don’t take no shit from no man – so make up your own damn mind by reading opinion pieces, and forming an assumption of a game based on whether or not you think that you’d enjoy it – not because someone said it was a 9.7312 out of 10.

Rant over.

So back to the topic at hand – SUPERHOT. If you’ve not heard of it, SUPERHOT is a FPS with a twist. The twist being that time only moves when you move. Novel, right? I’m damn right it is. The time control element is probably my favourite thing about the game, and it’s what makes SUPERHOT so unique. The slower you move the analogue stick, the slower time moves – and vice-versa.

The main part of the game is level based, and in some instances you’ll be faced with one or two enemies who’ll be easy to dispatch with little forward planning. In later levels, however, things start to get interesting. You’ll be faced with multiple enemies with a multitude of weapons, and you’ll need to plan out how you’ll tackle the level without dying. SUPERHOT works off of the basis of ‘one hit = death’, so each time-controlled second is precious in the game. In some levels you’ll be faced with a number of enemies across a large(ish) space. In other levels you’ll be in a confined area. Each situation leads to a different plan of attack, but the theme of time-control and management runs through the entire game. So, in most cases, success in SUPERHOT comes down to how well you can manage the enemies, and how seamlessly you can dispatch them.

There is a story to SUPERHOT – but it’s hella confusing. Although if you’ve played it, and paid attention to the ending, you’ll probably understand why I’m writing this article.

Once you’ve completed the levels, you’ll then unlock endless mode, as well as timed trials and challenges. There are a few different levels to choose from, for endless and challenges, and they’re the perfect size to encourage variety but still make them easy to play. I’m currently addicted to endless mode, trying to beat my highest scores and unlock new challenges along the way. The time-trials are also great, because they add a new layer to the original levels (by completing them within a certain number of seconds). There are also realistic time-trials, where you have to complete the missions in a number of seconds, but the counter isn’t slowed with time. So, basically, if you move in slow-motion throughout the entire level, it’ll still count up like a normal timer. Considering that there isn’t a huge amount of content, when you take in the length of the initial levels and the number of endless arenas, the game always feels fresh – even when you’ve played the same endless arena for well over two or three hours.

In all, SUPERHOT is a fantastic experience. It’s fresh, it’s different and it’s unique. So, if you’re bored of your usual FPSs and want to mix it up – SUPERHOT is the way to go. You can currently pick it up on Steam and the Xbox One, so go ahead. You can thank me later.