Firstly let me apologise for the slightly sloppy title, it was too obvious not to do and I vow to try harder in the future.
Having only played for a couple of evenings, this article is more of a first look and thoughts than any form of formal review, and there is already quite a lot to write about in the short period of time that I have had with Bungie’s latest epic. Let me also set some context that I really didn’t want this game to come out when it did, and actually I was pretty pissed off. It’s not Destiny’s fault that all the games come out this time of the year but in a week where I had already purchased Infamous First Light and Minecraft, I already had some pretty big gaming commitments without Destiny coming along and costing me a fortune. Darn all these First World problems! But rant over, what about the game.
My first reaction was an insight into another article I may now write as to why you shouldn’t play a beta if you are looking forward to a game. My first evening playing destiny was pretty much the exact same experience as the Beta, which was fine but there was a definite feeling of ‘been there, done that’ about the whole thing. I did managed to play online with IM PLAYIN’s Kailios, which did make the game so much better, but more of that in a bit.
Destiny looks and plays beautifully, while I have said before that it tries to do lots of stuff and doesn’t really master any, it does make sure that what it has taken on is water tight. The controls feel very responsive and you can navigate your way around the environment in ways that make you feel like a part of a bigger world. The enemies also give you the satisfaction of a good firefight, being a challenge and will defiantly overwhelm you if you’re not paying attention. Each mission suggests a certain level and you will definitely struggle if you punch above your weight. I’d really recommend adding more tactical play to your fighting style, if you do want to jump into a mission early.
Another seamless aspect of Destiny was the multiplayer. Jumping into another persons Fireteam was as easy as pie, which tasted a lot better when kicking ass as a duo. With separate loot and ammo dropping for each party member, there were no heated conversations or ninja looting to be had. The lack of ability to share items between players to me is a big issue as I happened to collect a lot of snipers, that I wouldn’t use most of the time but my hunter friend would. I would imagine that a game concerned with social play will eventually include this feature, but for now you have to keep it all for yourself.
So a few hours in it looks good for the game Activision spent £5,000,000 marketing, and a good thing too. Bungie know how to make games and it looks like Destiny will be one that lives up to the majority of the hype. Once you get off earth and start exploring the moon, the game gets notably better, with the other worldly feeling that makes space and the idea of Destiny so exciting.