Call of Duty: Advanced Warfare – Two Games in One

Now, I was very excited for the new Call of Duty when the trailer first came out, who wouldn’t want to see some more of that Kevin Spacey action. But I was a tad disappointed playing at EGX last year as I felt that the multiplayer felt clunky and unintuitive. Now before the Internet goes all crazy on me let me explain why that is absolutely not the case.

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Being someone not made of the certain paper that we call currency I still have to pick and choose which games to buy month by month and at the time Call of Duty: Advanced Warfare came out I had bigger fish to fry. However, as time went by I started to hear some good things, so I decided it was time to pick up the mantel and dive in. Having watched a couple of Kevin Spacey movies prior I was fully in the mood for the story and it was very good indeed. Ok, so maybe it had a couple of classic set pieces that everyone can now see from a mile off and would rather avoid but I loved the story clips between missions and the acting was simply superb.

(If you want to read more about what we though of the Call of Duty story then click here)

But what changed the way I really though of Call of Duty: Advanced Warfare was both the multiplayer and the EXO mode. Now these modes are not new in any way but the way Sledgehammer has incorporated the new gadgets available in this future universe mixes it up, big style. Play a couple of games; maybe you like some of the new guns and the ability to boost on top of obstacles. Play a couple more games and you are exploring the EXO abilities and getting to grips with the side-to-side boosting. Play for a day and you will be darting in and our of cover, traversing the maps like you are a parkor ninja and using every tool at your disposal to get even the smallest advantage on your opponent. It’s the same in EXO mode.

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Call of Duty: Advanced Warfare is not a game that you can pick up and play to immediately understand what’s going on and in that respect it has a downside. But, gamers should be so used to Call of Duty that it doesn’t need to handhold. Dynamic controls and a new fluid movement make these modes so much fun to play and their application and use in the multiplayer compared to the simple player means that you start to play two very different games. With this map movement and freedom becoming a big staple of shooters in today’s gaming world we will have to see if Battlefields latest effort can keep up.