I’ve racked up over 25 hours of game play so far in Dragon Age Inquisition, and yet, I feel as if I haven’t accomplished much at all in regards to the story. Although I have saved a buffalo and found a lost ram, which I guess is nice. And that isn’t exactly a bad thing either (the amount of quests, not acting on behalf of Thedas RSPCA), otherwise I would of put the controller down at hour 5, not 20 hours later and still going strong.
That’s the beauty of Inquisition for me. It’s that I can mess about exploring the world, finding new rifts to close, not to mention the vast amount of side quests available, with every new area throwing more into your ‘to do’ adventure satchel.
So even though I haven’t completed the game, or in fact be past half way, I wanted to share the top 15 things I’ve enjoyed, that either you yourself may have loved (or hated for that matter) or for those who have not had the chance to play it, share in the experience.
In no particular order:
1) The Scenery of Thedas
Thedas has come to life as an open, and yet diverse world; ranging from forests with hidden waterfalls, beaches with massive waves crashing against rocks and the murky and misty swamps of the Fallow Mire. They are teeming with wildlife and bad guys alike. At one point I was half way through battling with some bandits in the Hinterlands when two bears decided it was ample time to join the fray. Luckily I was able to scrape my way through, but it added an unexpected element to what I thought was going to be an anticipated easy fight.
2) The Lore of the land
There is so much context to Dragon Age Inquisition. Should you put on your reading glasses, you could quite easily sit there for hours as you go through the scripts of conversations, poems, sections of books and so forth. Each one gives you a clearer depiction of what is going on, and what has gone on to make it the world you see.
3) Controlling your team to perfection whilst in the tactical view
It’s definitely a rewarding experience to watch from above as your elite team tears through battalions of enemies. Positioning is crucial to keep an eye on, as you keep your ranged companions as far away as as possible from the fray, leveraging your archer to higher ground for added damage. Whilst having your tank whizz about ensuring all threat is on him. Of course, you can just leave all that to the AI to figure out if you just want to stick to your main character, but it’s a good feeling to know how much of an impact you can have on a fight for the whole team via this method.
4) Seeing a dragon for the first time
Dragons have always played the role of a majestic creature of pure power, so seeing one on the battle field where you know you’re either in for the long haul, or instant death because you said hi to one too early on is always one of those moments of fight or flight. This doesn’t change in Dragon Age when I came across one for the first time. Seeing it in the distance had my curiosity, a quick save game then mount up and get as close as I could whilst preparing to make a sharp turn around and gallop away if needed.
5) The depth to which conversations can go
Conversations can be boring and dull in the game, sometimes I just have controller in hand and go off to the kitchen and make a cup of tea, hoping it will be over by the time I’m back. Which, though it might not sound like it, but I do appreciate the amount that can go into a conversation, and also how much you can find out by simply digging that bit deeper.
6) The great personaltities
Some of the characters that you come across do have personalities you can get to understand quite well. Anticipating what will increase their approval of decisions as well as just make it easier to pick who you want to be by your side when you go headlong into battle. Wait, did I spell the title to this correctly?
7) Blackwall – Because he doesn’t give a f**k.
He is the man when it comes to the tank. Ever since picking him up to join the jolly group that we are, I had a quick check online and instantly knew he was the man for the team. After several testing fights, he proved to be a walking tank, as described. And that’s without even picking his Champion class.
8) Closing Rifts like a bad ass
Whilst all hell breaks loose on a battlefield, it feels good that it’s up to you and only you to close those shiny green gaps in the sky.
9) Creating your own armour and weapons
Finding gear along the way is all part of the package in an RPG, there are numerous chests all with your shiny inquisitor badge on it. But it’s neat to have the option of crafting your own gear, and also having the opportunity to customise said gear along the way with additional benefits which all have a physical change to the way the item looks.
10) Fighting a creature 6 times your size
I’ve always been a big fan of fighting big bad guys, mainly because I see it as more of a challenge, but also more fun. Seeing a big arse giant topple, with the thud as it hits the ground is a feat which is empowering. This is probably why the biggest disappoint of a boss fight in Destiny for me is those 3 small guys who somehow have mountains of health.
11) Taking down said creature 6 times your size after hacking at its knee caps
The element where you can choose where you strike on the bigger bad guys is a cool feature as you can weaken and help bring down giants to their knees by simply hacking at the same limb time and time again.
12) The smoothness of combat, and the quick transfer between combatants
Reflecting back on the first Dragon Age, it’s such an improvement to the combat system adding flow to battle, whereas before it felt clumsy and stop start. Now you can smoothly transition between players to keep the ebb and flow of battle.
13) The small talk carried out by your companions as you travel around
The view is great when wondering around Thedas, although it’s the little conversations amongst your companions as they probe each other, asking questions about their past, or in Varrics case, practically insulting Blackwall. It adds a bit of variety which I find breaks up the silence.
Although having surprisingly played little of it, I think it does add an extra layer of game play when you want to take a step back away from the main game. It’s not fantastic by all measures, but it’s neat to just start a mini dungeon with 3 other randomers for the fun of it.
15) There’s a quest to do with time travel (Yes Marty!)
Although I won’t go much further into this for Spoiler reasons.
All this and I haven’t even reached Skyhold yet. So there’s still a heck of a lot more game out there waiting for me.